home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
JCSM Shareware Collection 1993 November
/
JCSM Shareware Collection - 1993-11.iso
/
cl310
/
cyber12j.lzh
/
CYBER.DOC
< prev
next >
Wrap
Text File
|
1992-07-03
|
10KB
|
345 lines
C Y B E R W A R S
Version 1.2
Written by John Gibbs
Produced by Emerging Ventures and Arts
Copyright 1992 John Gibbs
Written with Fastgraph by Ted Gruber Software
An excellent graphics library
--- LICENSE AGREEMENT ---------------------------------------------
Cyberwars is NOT Public Domain, but Shareware. You now have
the NON-REGISTERED version of Cyberwars, which means you are free to
evaluate the game for 15 days, and see if it's something you might
like to keep. After 15 days, you are required to either delete the
program and all files, or register the program.
Please feel free to distribute this non-registered version so
others will be able to use it also. It must be distributed in its
complete, unaltered form (i.e., all manuals, files, etc.).
Commercial distributors of Shareware must obtain written permission
from the author before making this product available. You may charge
no more than $5 to cover the cost of disk fees, etc.
Do not de-compile or disassemble this program. Doing so, or
violating any other part of this license agreement, is a breech of
the copyright notice.
--- ORDERING INFORMATION ------------------------------------------
To register Cyberwars, print out the form ORDER.FRM and send it
complete with U.S. funds. For more information about ordering, see
REGISTER.DOC.
--- WARRANTY ------------------------------------------------------
Cyberwars is provided AS IS without any kind of warranty.
Neither EVA nor the author can be held liable for any damage of
computer systems or data by the use of this program. In no event
will EVA or the author be held responsible for damages, lost profits,
or incidental or consequential damages by this program's use.
If you find any bugs in Cyberwars, please write to:
Cyberwars Support
1119 Azul Way
Boulder City, NV 89005
Also include the following information:
Computer type (XT, 286, 386, etc.)
DOS version
VGA card type
Your phone number
Afterwards, you will be contacted as soon as possible.
--- INTRODUCTION --------------------------------------------------
Your people are at war with a common enemy in order to maintain
control of your home planet. You have been assigned a cyberwarrior--
a newly designed walking machine of destruction--in order to better
annihilate your foes. Cyberwars requires the following hardware:
IBM compatible PC
VGA card with 256K video memory (most cards have
at least that much)
To setup the game, create a subdirectory on any drive (i.e.,
C:\CW). Then just place all files contained in the Cyberwars
archive into this directory. You may play off of a floppy disk. To
begin the game, type CYBER.
These are the files which should have been in your Cyberwars
archive:
CYBER.EXE
CYBER.DOC
REGISTER.DOC
ORDER.FRM
6X82.FNT
GRAFX.VGA
DESERT.VGA
FACTORY.VGA
ICE.VGA
RUINS.VGA
LAYOUT.VGA
TITLE.VGA
DESERT.DAT
FACTORY.DAT
ICE.DAT
RUINS.DAT
READ.ME
Once the title screen appears, you will see a description of
your next mission, including the location, the enemy strength, and
the specifications of your cyberwarrior. Just press a key when you
are done reading these screens to start playing. A screen like this
will appear before each mission.
--- STARTING THE GAME ---------------------------------------------
As soon as the screen appears, the enemies start approaching you
so be prepared. The playing screen is divided up as follows:
In the center is the playing area, where you should see your own
player (the blue robot) and your enemies (the red).
In the lower right-hand corner are two indicators. When you've
pressed SPACE or ENTER to fire a weapon, one of these lights up
to prompt you to enter a direction in which to fire.
At the lower left corner are red-yellow-green bars representing
your armor. Once you take a hit, a certain number of these
disappear.
The numbers of missiles and mines you have are also displayed at
the bottom.
--- CONTROLLING YOUR PLAYER --------------------------------------
Your player is free to move anywhere in the 10x20 playing area
(feel free to wade through the water). In some places, walls or
other obstacles block your path. These, however, can be obliterated
with one missile (except for a few obstacles, such as the light blue
wall in the FACTORY terrain--nothing will destroy that wall).
An unlimited amount of laserfire and a limited supply of missiles
are the weapons at your disposal. To fire a laser, press the SPACE
bar followed by a direction key representing the direction in which
to fire (with a numeric keypad, you can fire in any of the eight
directions surrounding the 5). To fire a missile, press ENTER
followed by a direction key. Notice that lasers won't destroy
obstacles, nor will they damage your opponent as effectively as
missiles. Missiles, however, CAN be used to destroy obstacles
(rocks, walls, trees, etc.).
Each player is supplied with one mine at the game's start. To
lay a mine, stand in the square you want the mine in, press M, and
move off. Note that you can be damaged by your own mine if you move
back onto the square. Mines inflict the most damage of all three
weapons.
To move your player, use the cursor keys or the numeric keypad
with NUMLOCK off (Cyberwars turns off NUMLOCK at the start of the
game).
At any moment in the game, press F1 for a display of all the
commands. Press P to pause the game. ALT+X exits the game. For a
help screen, press F1.
Here is a list of commands:
F1 - Help
SPACE followed by DIRECTION - Fire laser
ENTER followed by DIRECTION - Fire missile
M - Lay mine
ALT+X - Exit
P - Pause
--- CHANGES SINCE VERSION 1.0 -------------------------------------
Only minor changes have been made since version 1.0:
A text introduction storyline to set the setting for Cyberwars.
After each frame the keyboard buffer empties itself, so it won't
fill up so quickly, avoiding that annoying beeping sound.
A few documentation fixes here and there.
Changes in the newest version 1.2 have made Cyberwars Much easier
and therefore more fun to play.
--- OTHER NOTES ---------------------------------------------------
Your player begins with 48 * your armor class armor units.
Moving onto a land mine deducts 24 points from your armor. Laser
and missile hits deduct 8 and 14 points respectively. (However,
throughout the game your cyberwarrior will have a chance to use more
powerful missiles.)
Your enemies always share one land mine amongst themselves.
Therefore, once one of your enemies has a chance to lay a mine, he
does so, and the enemies' mine supply is exhausted.
--- TECHNICAL INFORMATION -----------------------------------------
If you have any technical questions with Cyberwars, write to:
Cyberwars Support
1119 Azul Way
Boulder City, NV 89005
Include a description of any problems you have with Cyberwars or
questions. You may also contact myself by calling Dust Devil BBS and
writing E-mail to John Gibbs. The phone number is:
Dust Devil BBS
Las Vegas, Nevada
(702) 796-7145
--- SPECIAL THANKS TO... ------------------------------------------
Diana Gruber of Ted Gruber Software. Thanks for all the extra
help!
Mitch Harhay, my partner. Thanks a lot for getting me started
again and for all the help here and there!
The Lord God Almighty for being there all the time when I needed
Him.
--- JUST ONE LAST THING -------------------------------------------
Be sure to look at the Las Vegas Bingo Club by Emerging Ventures
and Arts, an excellent VGA bingo game (highly recommended by
myself), as well as future EVA products!
Fastgraph is a registered trademark of Ted Gruber Software.